Neia, catfolk sorcerer

View previous topic View next topic Go down

Neia, catfolk sorcerer

Post  theaugust on Sun Aug 09, 2015 8:52 pm

Iphigeneia
female catfolk sorcerer, chaotic good

Strength11(+0)
Dexterity20(+5)
Constitution15(+2)
Intelligence12(+1)
Wisdom14(+2)
Charisma18(+4)
Size:Medium
Height:5' 5"
Weight:115 lb
Skin:Black
Eyes:Blue
Hair:None


Total Hit Points: 18 [includes toughness x1]
Speed: 30 feet
Armor Class: 15 = 10 +5 [dexterity]
Touch AC: 15 Flat-footed: 10

Initiative modifier:+5= +5 [dexterity]
Fortitude save:+3= 1 [base] +2 [constitution]
Reflex save:+6= 1 [base] +5 [dexterity]
Will save:+5= 3 [base] +2 [wisdom]
Attack (handheld):+1= 1 [base]
Attack (unarmed):+1= 1 [base]
Attack (missile):+6= 1 [base] +5 [dexterity]
Grapple check:+1= 1 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages:Common, Draconic, Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Snake familiar

Feats:

    Toughness x1
    Silent Spell


Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt1 =
+1
BalanceDex*5 =
+5
BluffCha13 =
+4
+6+3 [snake]
ClimbStr*0 =
+0
ConcentrationCon6 =
+2
+4
Craft_1Int1 =
+1
Craft_2Int1 =
+1
Craft_3Int1 =
+1
DiplomacyCha6 =
+4
+2 [bluff]
DisguiseCha4 =
+4
Escape ArtistDex*5 =
+5
ForgeryInt1 =
+1
Gather InformationCha4 =
+4
HealWis2 =
+2
HideDex*5 =
+5
IntimidateCha6 =
+4
+2 [bluff]
JumpStr*0 =
+0
Knowledge (arcana)Int5 =
+1
+4
ListenWis4 =
+2
+2 [catfolk]
Move SilentlyDex*7 =
+5
+2 [catfolk]
Perform_1Cha4 =
+4
Perform_2Cha4 =
+4
Perform_3Cha4 =
+4
Perform_4Cha4 =
+4
Perform_5Cha4 =
+4
RideDex5 =
+5
SearchInt1 =
+1
Sense MotiveWis2 =
+2
SpellcraftInt5 =
+1
+4
SpotWis2 =
+2
SurvivalWis2 =
+2
SwimStr**0 =
+0
Use RopeDex5 =
+5
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 6 per day
First-level Sorcerer spells: 6 (5+1) per day

Catfolk:

    Cat-headed humanoids.
    +4 dexterity, +2 charisma have been added already.
    Level adjustment +1.
    Low-light vision.
    +2 racial bonus on listen and move silently.


Sorcerer:

    Familiar / Alertness, etc.
    Can know only limited numbers of spells
    High charisma gains bonus spells daily


ClassHP rolled
Level 1:Sorcerer4
Level 2:Sorcerer2
Level 3:Sorcerer3

Iphigeneia's Equipment:

    Weapons / Armor / Shield (from above)
    Bullets (10) x2
    Backpack
    Blanket, winter x1
    Caltrops
    Mirror
    Sealing wax
    Signet ring
    Spell component pouch
    fancy clothes
    costume jewelry


Snake familiar: Str 6 Dex 17 Con 11 Int 7 Wis 12 Chr 2; Hit points: 7; Initiative +3 (dex); Speed 15 ft., climb 15 ft., swim 15 ft.; AC: 19 (+2 size, +3 dex, +2 natural, +2 level); bite +5 melee, poison; Fort +2, Ref +5, Will +4, Balance +11, Climb +12, Hide +18, Listen +8, Spot +8; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;

More about Iphigeneia:
Orestes' little sister.
avatar
theaugust

Posts : 43
Join date : 2012-10-12
Age : 30
Location : Tally, FL

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum